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Soundwave said:


The days where Nintendo could "look off" the handheld because it could only handle rudimentary 2D games is also over. 

Today, Nintendo has to give their portable all their core franchises. It has to have a 3D Mario. It has to have a 2D Mario. It has to have Smash Brothers. Animal Crossing. Mario Kart. Etc. 

By next gen, the handheld will also have to have the mainline Zelda 3D games too (not just spin-offs). The majority of the Nintendo audience plays on handhelds, that's simply just a fact, not having all the staple Nintendo IP on handheld is a non-option now. 

Often times during the SNES and N64 era, the Game Boy really only got 1 or 2 big releases per year aside from Pokemon. Largely due to the fact that you simply couldn't make say a 3D Mario or 3D Zelda on a handheld. That isn't the case anymore. 

Now that Smash has gone portable, the 3D Zelda series (non-remakes) is the only console-specific big franchise that Nintendo has left, and I'd say the next Nintendo is pretty much a lock to get a "real" new 3D Zelda too. 

To be honest support the Wii + DS even basically pushed Nintendo to their development limit and they sorta "cheated" that generation by basically re-using the GameCube chipset and not having to deal with HD development and also DS had very basic/rudimentary 3D capability which kept DS development costs/resources low. Even there though you would notice that when the DS got lots of support it tended to coincide with Wii droughts and vice versa. 

With the Wii U and 3DS we've seen them have far more trouble. Push the envelope even further with a PS4 level console (or better) and a X360 level handheld and it becomes an impossible situation. 


Ironically Fusion would also bring a mainline Pokemon to consoles, I can't see any other way in the long run that doesn't have a fusion like platform.