Soundwave said:
Today, Nintendo has to give their portable all their core franchises. It has to have a 3D Mario. It has to have a 2D Mario. It has to have Smash Brothers. Animal Crossing. Mario Kart. Etc. By next gen, the handheld will also have to have the mainline Zelda 3D games too (not just spin-offs). The majority of the Nintendo audience plays on handhelds, that's simply just a fact, not having all the staple Nintendo IP on handheld is a non-option now. Often times during the SNES and N64 era, the Game Boy really only got 1 or 2 big releases per year aside from Pokemon. Largely due to the fact that you simply couldn't make say a 3D Mario or 3D Zelda on a handheld. That isn't the case anymore. Now that Smash has gone portable, the 3D Zelda series (non-remakes) is the only console-specific big franchise that Nintendo has left, and I'd say the next Nintendo is pretty much a lock to get a "real" new 3D Zelda too. To be honest support the Wii + DS even basically pushed Nintendo to their development limit and they sorta "cheated" that generation by basically re-using the GameCube chipset and not having to deal with HD development and also DS had very basic/rudimentary 3D capability which kept DS development costs/resources low. Even there though you would notice that when the DS got lots of support it tended to coincide with Wii droughts and vice versa. With the Wii U and 3DS we've seen them have far more trouble. Push the envelope even further with a PS4 level console (or better) and a X360 level handheld and it becomes an impossible situation. |
Ironically Fusion would also bring a mainline Pokemon to consoles, I can't see any other way in the long run that doesn't have a fusion like platform.