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A_C_E said:
SvennoJ said:
I have seen the not fun to play part now.

After leaving the tower I wandered into a swamp, saw some critters, thought to give it a go.
Ugh the clunky combat controls, I already forgot what button it was to lock on so the camera ended up swinging wildly in the wrong directions making the fight between the gas fumes impossible. Ever so helpful the game offered me a tip to hold down x to run, of course straight into a gas cloud thanks to mr camera. I thought I had cleared the cloud so I ignited it to hold of my pursuers, I was wrong, optical illusion or whatever, dead. It didn't auto save before the fight so a nice long loading screen back to the tower. (why not reset to the moment you draw your sword or come into range, would be so much more user friendly)

Second attempt, lower the difficulty until I get used to the controls. Of course after I kill them I find the quest to clear the area, as per usual. He still had me looking for some stuff anyway, then the game decides its time for a chase. Ok he's gone, where is my horse, mount and go. Why won't my horse go faster, x to canter, wtf is canter. How do I gallop. Quest failed. Hmm no retry? Reload then, long load, quest failed. Oh it does auto save after you fail how nice. At least it also auto saved before talking to the guy again.

Another long load, blah blah Yennefer, blah blah, ok back to the chase. Huh, now there are 2 horses. Ok get on one. Hmm, it's not going at all, won't move, quest failed.

Again, now he won't mount at all. Horses get spooked and run away, quest failed.

Reload, to the horse again. Where do I stand to get on one of these horses. Finally boarded, spam x, gallop, eureka, too late, quest failed.

Reload, huh quest failed, ah it made another auto fail save. Luckily there are 3 auto save slots. Better add a manual save point.

Reload, save, talk, finally a quick mount and galloping, this steers even worse than project cars. At least the horse doesn't spin out. A couple of erratic moves later, I press attack, cut scene, quest success, anti climax.

At least it's an improvement over the witcher 2 where the tutorial was the hardest part of the game and auto saves were even worse (forcing me to replay an entire chapter after getting stuck)

Good refresher I guess, save often. Oh and x is not jump in this game, it's o of course after he happily ran to his death. And horses can't swim, however they can teleport after you swim across :)

I am officially unattracted to this game.

Why?  Reading that is just made me think of half the gaming journalists out there.  Horrible gamers.  

I feel like if he had a let's play and I watched it, I would quit watching very quickly thinking "this guy sucks at games"

 

Haven't played bloodbourne but from what I've heard of that type of game its very unforgivving and you die alot.  i would think that would have helped people to be prepared for battles.  Witcher is a game taht you don't just blindly run up to groups of enemies and swing away, and just focus on mashing a button till enemy dead.  Someone hits your back and you lose like 3/4 of your hp.  This game rewards preparation big time.  Knowing what enemies are weak against. Quick or Strong attacks.  Applying oils they weak against, using signs they are weak or vulnerable too.  Drinkign potions to do various buffs ect.  

I mean heck one of the side quests you fight a noonwraith and you can't do any damage to it unless you either throw a certain bomb at it or get it into one ofyour signs.  Without researching about it before hand you would not know this and probably die bitchign at the game for being "BROKEN"