aLkaLiNE said:
Dusk said:
Your head won't act as an analogue stick. It's pivotal and doesn't bounce back like a normal analogue stick. With a stick you can keep pressing a direction and the motion still flows in that direction, if they were to do that with your head it will induce dizziness, think of staring a direction while spinning on a tire swing. As shown in almost every demo, this works very well with onrails demos, but as far as full 360's, the full body/hips and shoulders has better utilization and the head just as a pivot.
Since they have the single control scheme with Move and likely updates with it, what is the need for hand tracking. They already track hand movement, and likely better just with the Move, plus with the added bonus of having an actual usable controller. This honestly just seems like a move advanced Kinect, but unfortunately with very similar limitations. Although, if the Kinect would have incorporated a wiimote/nunchuck controller variation to go along with its usage, it really might have been able to do something special, but at the same time it almost negates the kinect for a superior variation of motion control. Yes, the wiimote+ and nunchuck/Move are far superior to the kinect when motion controls are concerned with the exception of some workout games that can track if you are actually doing the exercises correctly.
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Except what realistic game do you need to constantly turning 360 degrees in? Personally I have a very high metabolism and very alert nature. If I hear something behind me it takes less than a second to look and this absolutely won't be an issue; can't speak for others though.
BTW your comparisons with kinect, acting like Sony's attempting to copy them are hilarious considering PSEye came out years before kinect was a concept
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Dude, you have completely missed the point. This is not a MS vs Sony thing in any way. It makes no difference who did it first in any way. The kinect is far more well known and has had far more support for it, plus more money thrown at it but still with very little to show for it. It did great initially, but beyond that, the consumer encouraged MS to drop it and they did. Sony was pushing the cam as well with the PS4, as shown on stuff like Jimmy Fallon at the time, and it hasn't done well either which is why there is little support for it.
What game other than a side scroller, racer/on rails or fighter uses a 360 degree camera? Almost all of them. Shooters of course, musou/beat em up's, current RPG's, some puzzle games. Man the list goes on.
I'm not sure what your metabolism and alert nature have to do with anything. Almost anybody can turn around, reaction time will vary, but for the most part it's a given. I'm not sure what you are getting at with that at all.
Again, get it out of your head that this is some sort of MS and Sony war thing, it's not.