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Dusk said:
teigaga said:

well sony have a single hand controller in the form of Nav controller as I mention, alternatively just a standard move control. Above all I think some people are over complicating the matter assuming that this is going to applied to complex games or all games. Microsoft could never incorporate normal movement in kinect, but who's to suggest that the games where this would be applied would have normal movements? Many of Morpheus's demos were on rails anyway, on top of that Kinect1 didn't have head tracking which is essentially act as an accurate analouge stick. Further more how many games did microsoft really push with Kinect? 

Even if this is only applied to a handful of gimmicky experiences it may still very well be worth their time, as those gimmicky experience tend to be the ones that grab the mass market. Imagine a Nintendogs clone in VR, why would you need a controller for it, on top of that would a target audience of kids prefer controller or just you their hands? Again I think people are merely thinking about experiences they want to play and not thinking about the broader picture. 

Your head won't act as an analogue stick. It's pivotal and doesn't bounce back like a normal analogue stick. With a stick you can keep pressing a direction and the motion still flows in that direction, if they were to do that with your head it will induce dizziness, think of staring a direction while spinning on a tire swing. As shown in almost every demo, this works very well with onrails demos, but as far as full 360's, the full body/hips and shoulders has better utilization and the head just as a pivot. 

Since they have the single control scheme with Move and likely updates with it, what is the need for hand tracking. They already track hand movement, and likely better just with the Move, plus with the added bonus of having an actual usable controller. This honestly just seems like a move advanced Kinect, but unfortunately with very similar limitations. Although, if the Kinect would have incorporated a wiimote/nunchuck controller variation to go along with its usage, it really might have been able to do something special, but at the same time it almost negates the kinect for a superior variation of motion control. Yes, the wiimote+ and nunchuck/Move are far superior to the kinect when motion controls are concerned with the exception of some workout games that can track if you are actually doing the exercises correctly.  

Again no one said anything about full 3D movements, your head would act like a cursor which is what one analogue stick does in First and Third persons games and its something kinect never had. You're still talking about a 1 size fits all approach, whereas I'm talking about making the option available to devs and sonys marketing team. No one will argue against nav controller and move stick, that is obviously the main control scheme for any complex experience and the most responsive experience but its also $40 more in accessories and not as intuitive a sell as functional gesture controls for simpler experiences which are garuneteed as we've seen with sonys demos. You're right it has it limitations but that has nothing to do with its potential appeal. Think about about educational games, interactive stories, pet simulators, full body arcade games.

The argument that its worth nothing as far as the selling potential of VR is not something any of us can really say with much backing, the argument that it has potential whilst also being unlikely to cost sony an arm and leg in investment however if far more agreeable, no?