| JRPGfan said: "For some reason MS could not come up with practical ways to incorporate normal movement within a game as well as the hand tracking. I honestly think this could have been resolved if they had made a single hand controller or something like that, but it was never done." And they did it for the lame gamepad <.< that in turn sucks as a controller.
Handtracking is going to be a resource loss, thats going to slow development and result in nothing noteworthy for gameing. This is Sony stepping on the banana peel, instead of learning from the results kinect showed. |
I agree in many ways that the Wii had the best control scheme for what you are talking about. Although, I don't have any hate for the gamepad. A mix of both is really great. There are some games where I have the gamepad in front of me as a map/quick weapon switch while I play with the wiimote and nunchuck (shooters for the most part, BLOPS 2). However, with that said, the BEST shooter experience I have had that even trumps that is with splatoon even though it has only been a couple hours of useage so far. But for many games like the Lego games, the ability to utilize two screens in multiplayer is fantastic, as noted most recently with Lego the Hobbit. My wife and I love playing the Lego games. Light, easy, pick up and play, just humerous and enjoyable.
Some games have a normal controller as their best usage, like retro RPG's, but I still shake my head at the missed opportunity of a game like FO3 with the gamepad (pipboy) and Wiimote. Beyond a mouse and keyboard the wiimote would probably be the best way to play a game like Diablo as well.
Gotta figure out how to set these up lol.







