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Mummelmann said:


I think that most people are used to modern RPG's, I know I was as well. But lately, there have been releases that are hard, like back in the day with Baldur's Gate and Icewind Dale, where you have to think and plan.

For me; that's what RPG's should be about but I can perfectly well understand why most people would be put off by that. We're not used to challenges, most best-selling games are terribly easy today, and what counted as normal before would now be classified as hard mode.

I think it's entirely okay that people don't enjoy the same games, and you name examples as to why you don't, which is good. For the record; I think that this game simply requires a lot of practice and tactics, the controls aren't broken, the game is simply hard and demands a lot more from the player than most modern games do. I got to try it briefly on the PS4 last night and I felt that the controls were quite good, but the mechanics themselves are challenging, and for a reason.

My best gaming moment this year so far was when I started Pillars of Eternity and the first pack of wolves tore me to shreds in seconds; I finally found a great RPG with proper challenges in it.


It's not the challenge that bothers me, in fact it's what has kept me going with this game. I appreciate a good challenge, what I don't appreciate is the controls. The game feels a bit clunky, and also you can die really quickly in the beginning. I don't like that blocking and countering isn't as simple as displayed on the tutorial.

I also don't like the level design on part of the map. They made it kind of difficult to traverse. If you fall off of a ledge, chances are you won't be able to cclimb back up the small ledge you just fell off and the fall will take more health than it should.