| Mummelmann said:
For me; that's what RPG's should be about but I can perfectly well understand why most people would be put off by that. We're not used to challenges, most best-selling games are terribly easy today, and what counted as normal before would now be classified as hard mode. I think it's entirely okay that people don't enjoy the same games, and you name examples as to why you don't, which is good. For the record; I think that this game simply requires a lot of practice and tactics, the controls aren't broken, the game is simply hard and demands a lot more from the player than most modern games do. I got to try it briefly on the PS4 last night and I felt that the controls were quite good, but the mechanics themselves are challenging, and for a reason. My best gaming moment this year so far was when I started Pillars of Eternity and the first pack of wolves tore me to shreds in seconds; I finally found a great RPG with proper challenges in it. |
It's not the challenge that bothers me, in fact it's what has kept me going with this game. I appreciate a good challenge, what I don't appreciate is the controls. The game feels a bit clunky, and also you can die really quickly in the beginning. I don't like that blocking and countering isn't as simple as displayed on the tutorial.
I also don't like the level design on part of the map. They made it kind of difficult to traverse. If you fall off of a ledge, chances are you won't be able to cclimb back up the small ledge you just fell off and the fall will take more health than it should.







