By using this site, you agree to our Privacy Policy and our Terms of Use. Close

I'd say Super Metroidis easy, but hard difficulty doesn't make a good game. OT, but go play any Souls game then play Lords of the Fallen. Lords of the Fallen may have taken the style of gameplay and a similar hard difficulty, but the with all that, the game is garbage. It has no 'soul.' Being similar to the Souls games is probably why its meta is even as high as it is.

In Super Metroid, recharge stations will fill your health and missiles in seconds, on the original the player was forced to sit in front of an enemy respawn or enter exit areas repeatedly, etc. Stuff like that just makes the game drag. What's the difference in creating your own map or having it auto populate? Back in the day I'd commit everything to memory as best I could, disliked drawing the maps. It was a feature not implemented on most games, probably because they never thought of it rather than it being because the hardware wasn't capable. Allowing the player to put more time into progressing rather than drawing maps, trying to remember where you have or haven't been, and running into the same dead end 13 times is one of the greatest features added to traditional games.