cycycychris said: Wow, so the concept of the game took like a year or 2. But only 10 percent at e3. Amazing they got this complete in this amount of time. Heck, that they even had a very good playable build. And those concepts at, very yuck. |
Basically every time they unveiled new features (Octos / single player in November, Inkopolis Plaza in I think January, Splat Zones in I think April), they had probably just finished making them. This game pretty much developed like a typical Kickstarter. I mean the E3 trailer wasn't much more than a Kickstarter pitch video if that was literally all they had completed on the game.