zorg1000 said:
I agree that it would be multiple devices, I mean now some people own both a 3DS & Wii U because they have separate exclusive titles, there is potential if future devices have the same library that some people will no longer buy both devices and will simply choose the one that fits their game style better. |
Dunno why but kinda read it like "1 thing that has a gamepad that also is a handheld you can take with you." (IGN NVC video talked about that and that was stuck in my head xD) sry.
I see a problem with fusion tho.
How would you take a 40GB Xenoblade Chronicles X or Zelda game with you on the go?
I mean yes the medium settings version can be shrinked and the cutscenes can have lower resolution but it still is problematic.
Cartridges? instead of disks for both machines? Way to expensive. Disks for both devices? Power consumption is a problem with spinning drives also they "break" easily = no go for handhelds.
The easiest solution would be Online-only like on smartphones etc. BUT Nintendo gamers are the most value oriented imo. Digital only is nothing they want.
The handheld needs to support fast and huge SD cards. And the console should def come with a HDD bay and one SKU with 1TB for the people that need to buy consoles with harddrives (I dont. I have enough spare harddrives so I just want some kind of HDD slot/bay)
At retail we will probably still get disks for the console and cartridges for the handheld. (but that kinda defeats the 1 fusion principle at least partially)
Also how to give people that own both portable and console the same game? They would need to have some kind of "CD key" that they have to register with their NNID to get a downloadable version for the other device. But since the portable and console version is basically the same can the portable version cost 60 bucks like the console version? Will people buy that? Or will all versions be 40 bucks? Or will only console buyers get the other version and if you buy the handheld game you are stuck with only the handheld version?