By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Samus Aran said:
Zekkyou said:

TLOU being 60fps wouldn't have improved the AI though, would it? It'd likely have simply degrading the quality of the stuff that did impress me (and potentially made the AI worse). I value that stuff more than 60fps. It's as simple as that. And as i said, being 30fps doesn't ensure you excel at everything, it just gives you more freedom. As for the drips, i already covered that: "I wouldn't have minded a slight visual downgrades for a more stable frame-rate on the PS3 version, but outside of the school bus area, the drops were never much of an issue for me. They probably would have been in Uncharted, but not in TLOU."

As for the last point, that wouldn't be a particularly difficult to achieve. TLOU:R looks fairly nice, but it's ultimately still a PS3 game. There are other 1080p/60fps PS4 games that surpass its environment detail already (such as Metro: Redux).

I'm just saying that a developer who prioritizes gameplay over graphics is more talented than let's say Naughty Dog in the other areas as well.

Super Mario Galaxy 1 & 2 are some of the best looking games on the Wii and they're 60 fps. Same goes for MK8 on Wii U.

I'm already looking forward to Retro's next game, hopefully it's 3D this time.

nintendo consoles are build for this. ps4/xbone are build for better textures and more effects.

thats why nintendo is okay with less ram and ps4/xbone can handle good textures and effects with a weak gpu