Samus Aran said:
TLOU isn't a 30 fps game, it frequently dips to low 20s. The AI in this game constantly breaks the immersion. And the way the Clicker works doesn't even make sense. It's supposed to see like a bat, but then it would be able to see you even when you stand still. There's also very little variety in terms of enemies. There's no excuse for this game having the framerate it had. During calm moments the framerate doesn't matter that much, but when you're in an action scene it's incredibly annoying. Metroid Prime 2 had all these things and still ran at 60 fps. Star Wars Battlefront III is an online third person shooter, 60 fps is the right way to go. I'm sure the game's environments will be richer than TLOU: R. |
TLOU being 60fps wouldn't have improved the AI though, would it? It'd likely have simply degrading the quality of the stuff that did impress me (and potentially made the AI worse). I value that stuff more than 60fps. It's as simple as that. And as i said, being 30fps doesn't ensure you excel at everything, it just gives you more freedom. As for the drips, i already covered that: "I wouldn't have minded a slight visual downgrades for a more stable frame-rate on the PS3 version, but outside of the school bus area, the drops were never much of an issue for me. They probably would have been in Uncharted, but not in TLOU."
As for the last point, that wouldn't be a particularly difficult to achieve. TLOU:R looks fairly nice, but it's ultimately still a PS3 game. There are other 1080p/60fps PS4 games that surpass its environment detail already (such as Metro: Redux).








