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Samus Aran said:
Zekkyou said:

I don't personally put much value in console games being 60fps (outside of specific genres). I'd usually rather they use the resources to push a game's tech, scale, IQ, AI, etc. I suppose it's subjective though ^^.

OT: If they're targeting 60fps with a similar stability to BF4, i expect they'll settle for 900p/720p again. I'd be happy to see them cut back the visuals in favour of better IQ though.

Metroid Prime 2 is one of the best looking games of its generation and it runs at a perfect 60 fps.

If other developers can't do all these things combined then they're obviously not as good. Did TLOU's terrible framerate fix the game's terrible AI? Nope. Is it a game on a grand scale? Nope. Does it push game tech? Most definitely. Is it worth it? Don't think so.

If the screenshots shown of Star Wars Battlefront III aren't bullshots then it's a very good looking game.

*shrugs* I disagree. At no point while playing TLOU did i think "darn, i wish this was 60fps". Heck, on several occasions i forgot to turn 60fps back on in TLOU:R while using 30fps in photomode. Once i get passed the initial change (which admittedly feels rather dramatic), it's stops being particularly relevant too me in such games. I'm not the only one to forget about the frame-rate in TLOU:R either :p

I never, however, stopped noticing the rich environments, the detailed in-game character models and interactions, or how the game maintains a high level of detail even in the more open areas. You don't have to agree, as i said it's subjective, but personally i put more value in that than 60fps in this context. I wouldn't have minded a slight visual downgrades for a more stable frame-rate on the PS3 version, but outside of the school bus area, the drops were never much of an issue for me. They probably would have been in Uncharted, but not in TLOU.

I should note that i wasn't saying a 30fps game should excel in all the things i listed, nor that a 60fps game can't excel at any of them. Having twice as long to render each frame simply gives you a lot more freedom in how you approach such things (which should go without saying, really).

As for Battlefront, from my understanding the trailer was pre-rendered. The final game will no doubt look fairly nice (BF4 did, outside of its IQ), but it won't look like that.