curl-6 said:
Hynad said:
The game's ending isn't about you making choices. It's not about your self-centered vision about what the story should be or not. The developers were the ones telling a story, from start to end, without giving you any choices to influence it ever. You were merely interacting with it. Cut-scenes being nothing more than a "stage complete" screen with the narrative being given instead of a score.
The shades of gray you can't see are in the dilemma, choices and implications made by the game's protagonists. The stance that you have, and the way you explain it (or infact, don't explain it) is what makes me see your input on this as black and white. No offence, but the fact that you didn't feel any empathy for the characters and their choices, and the way you choose to complain about what the game didn't give you instead of what the game developer were telling you, the meaning and reasons behind it, makes me think you have an idealistic approach to these kinds of things that prevent you from enjoying someone else's narrative work and visions. Which I think isn't fair to the creators of such narratives.
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You're putting words in my mouth now. I never said I had no empathy for them. I felt some. Just not enough to swallow the game's "screw the world, save one person" statement.
Yes, it was the dev's story, not mine. But frankly, their story had flaws.
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Whataver you say, Curl. The game is made to make you think and reflect and what went on. It seems like you just tossed it all aside, with the judgment that the game's story was flawed because it wasn't your idea of what it should have been.
I'm sure for any flaws you can think of about its story, people here can negate most of them with logical, rational reasons why they're not flaws.