| Turkish said: So a standard "low/med/high, shadow enable/disable" settings. Thats not what I asked. I wanna know how the difference is between low vs ultra in the "made with pc in mind" Witcher 2. If the difference is as minimal as W3, then no one should blame consoles, since it means the devs were taking into account the low end pc users from the start. Scalability will never make the game go from 2013 to 2015. It's a whole new version. |
They were taking into account the low end console gamers. Not the low-end PC gamers. That's not really difficult to grasp.
They started developing the game before the new consoles were released. When they came out, they adjusted to them, and the rest is history.







