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Hynad said:
Turkish said:

Scalability doesn't affect geometry, lighting system, asset density, AI etc. Tell me about the scalability of the untouched, made with pc in mind Witcher 2?


So a standard "low/med/high, shadow enable/disable" settings. Thats not what I asked.  I wanna know how the difference is between low vs ultra in the "made with pc in mind" Witcher 2. If the difference is as minimal as W3, then no one should blame consoles, since it means the devs were taking into account the low end pc users from the start.  Scalability will never make the game go from 2013 to 2015. It's a whole new version.