Goodnightmoon said: " There is no doubt in my mind though, that without either a reduction in draw distance, a reduction in unique textures/meshes or some extremely clever streaming technology, this game would likely be impossible to make for the PS3 or Xbox 360, at least not with the same overall visual flair." |
The Wii U has roughly twice the amount of usable RAM (~480MB->1024MB) compared to a PS3, not four times. In comparison the PS4 has more than 10 times (~480MB->5120MB) the amount of usable RAM compared to the PS3 yet cross gen games were ported largely intact. There would be shorter draw distances, muddier textures and perhaps lower dynamic resolutions but it'd still be the same game at its core. As I said the difference would be smaller than what we see in current cross gen ports.