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SpokenTruth said:
teigaga said:

How meaningful is a software attach ratio? Its only natural that systems with fewer games and a smaller install base will have higher software attachment ratios.

Anyway I think the notion is very much based in reality, most people buy a Wii U for one of Nintendo's key titles (Mario Kart, Smash Bros, Zelda, Xenoblade even?). That doesn't mean they don't pick up any other titles down the road but people buy Nintendo systems for only a few games and this is very evident in how most releases do almost nothing to boost hardware sales.

But the Wii also had a very good attach ratio.  And now you claim you get a few games first and then more later...kind of like all consoles.

 

So you don't "get a Wii U for 1 or 2 games you really wanna play and thats it."

Wii had a great attch ration for mario, wii sports and just dance etc but Xbox 360 actually has 50 or so more million sellers, so does the PS2.  Wii is not part of the argument  anyway, it was a mainstream system, wii U isn't which why is where the guys statement comes into play. 

You can take away key Microsoft and Sony titles away like Halo, GT, Gears, Fable, Uncharted  and you're still left with dozens upon dozens of system sellers. You simply take 4 key titles from Nintendo (Zelda, 3D mario, Mario Kart and Smash Bros) and I have no idea what audience you'll actually be left with on their systems. I don't think the post actually said that people only buy 1 or 2 games, simply that they only pick one up for one and 2 games. I know at least it applies to me, as much as I appreciate Wii U's lessor offerings I would not pick it up without Mario and Zelda. You can take FInal Fantasy XV and Uncharted 4 from the PS4 and I'd still probably pick it up, but thats just my take anyway...