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JRPGfan said:
teigaga said:

How meaningful is a software attach ratio? Its only natural that systems with fewer games and a smaller install base will have higher software attachment ratios.

Anyway I think the notion is very much based in reality, most people buy a Wii U for one of Nintendo's key titles (Mario Kart, Smash Bros, Zelda, Xenoblade even?). That doesn't mean they don't pick up any other titles down the road but people buy Nintendo systems for only a few games and this is very evident in how most releases do almost nothing to boost hardware sales.


^ Basically this.

The reason you buy a nintendo consol (for me) is for the mario games & zelda games, that doesnt mean you dont buy a few others that look good along the way.

 

The reason I wrote that, was posted futher down.

Its because I belive the Wii U would have done better if it had had a "new & exclusive" Mario or a zelda game ready at launch.

"Why does this false notion persist?"

Because I dont belive it to be a false notion? Every consol has a reason why people buy it, and it varies from person to person.

However Im pretty sure the main reason people buy nintendo consols, is for zelda and mario, without those 2 games on a consol, ALOT fewer people would buy one.

I think the fact that Nintendo's games aren't front heavy also reinforces it, at release games like Pikmin, DK and Hyrule Warrior saw relatively weak sales but they're now all million sellers or mere weeks from becoming so.

Also with PS4/X1, although there are obvious games Halo/Uncharted/COD/AC, there is also stuff like  Witcher 3, Dark Knight, Destiny, MGSV. Essentially the other third party stuff that sells hardware. In reality both Xbox (Sunset OD)and Playsation (The Order) have as many non event exclusives as Nintendo does, difference is they tend to push them harder and they're over shadowed by successful third party games