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Ka-pi96 said:
JNK said:
Egann said:
Power was the least of the Wii U's concerns. The major problems were that

1) Nintendo has never been good at gathering third party support, and
2) The Wii U's unique gamepad display made it hard for third party developers to develop for.

The result is that no one besides Nintendo developed for it and you can't sell a console with one studio alone. Power was never a significant issue; it's something forum nerds like us debate over, but is basically immaterial for the rest of the gaming world.


power is the reason the games wont get released. Already explained.

No it isn't. The PS3/360 still get 3rd party games and the Wii U is more powerful than them so clearly power isn't what stops it from getting 3rd party support. It's more to do with how different it is to the other consoles, and most importantly the fact that very few people actually buy them when they are made.

Ditto Ka-pi96. If power were the major limiting factor then would have seen a lot of the PS360's late-life titles because that's like porting downhill.

The real logic is that developers had no idea what to do with the gamepad, so developing for Wii U was more difficult and higher risk than developing for the more conventional consoles. And it faceplanted right out of the gate, so it quickly became less reward, too. The Wii U was just never the most viable platform to put a game on.

I am increasingly thinking that there is NOTHING Nintendo could have done to save the Wii U. Both consumers and developers are more risk averse than ever, which meant both waited for new hardware before making their minds up. Both the X1 and PS4 are strong or very strong consoles, which attracted the consumer base. The Wii U never had a chance.