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curl-6 said:
Norris2k said:

That was not something I could see from your first screenshots, the next screenshots are way better and I understand the point.

But it's still a very simple game, way better but not very different from the duck tech demo on the PS3. Naughty Dog, is sure one of the best studios, and TLOU is not perfect graphically wise, but they shine and are awarded because they are doing better than other studios working on the same level of modern games, on the same outdated hardware : depth of view, complex bone animations, detailed textures, IA (it's not a toad), complex 3D models, realistic lighting, complex shaders, etc. But let's forget TLOU : Battlefield, GOW, GeOW, Killzone, AC and so many other games are also great, and are all on a complete different league than the games you are showing.

It depends what we are talking about. Graphics improved a little on the Wii U, that's a fact. Have we come quite a way, did developpers improved their effort on the hardware as you stated ? I'd say no for the reason I gave : they are not pushing this hardware that can do a lot better, they don't have large budget, and not doing games that requires it, and probably don't even have the technical ability to.

So, what's your point ? That a little studio, with a little budget, doing a little game, that cut most of the thing that requires effort... can make us feel it has come quite a way, that the hardware is slightly pushed ?

I think you're overrating last gen's games, they all had their issues, be it inconsistent textures and framerate, screen tearing, sub-HD resolutions, etc.

You single out Wii U's games for limiting comlexity, yet that's what games like God of War did, jettisoning physics and enforcing strict camera control so that the system could focus it's rendering power.

You seem to be in quite the bad-faith mood right now, Curl.

You mention that games last gen all had their issues... But that has nothing to do with what he's saying. He's saying the leaps were bigger and bigger last gen. Not that the games didn't have any issues. Every generations, game had their issues. So that point is moot.

You are comparing the complexity of a game like God of War with that of Art of Balance... Like, seriously?

It's like comparing Tetris with Super Mario Bros. -___-