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curl-6 said:

Bold: A physically based lighting and shading model, which is something usually seen on PS4/Xbone/PC, nice wood textures, bokeh depth of field, soft-shadows, dynamic water simulation. Also, while this particular screen doesn't show it, the game also employs subsurface scattering and god rays. All notable upgrades over its Wii U predecessor Nano Assault Neo, which was already confirmed by its devs to be using techniques not possible on last gen systems.

Italic: Comparing Platinum, a dev never known for its tech prowess, to Naughty Dog, one of the most technically talented devs on the planet, isn't exactly a level playing field. But that aside, The Last of Us on PS3, while it looks very nice overall, frequently fails to maintain even a 30fps target, and it has its ugly moments too:

 

That was not something I could see from your first screenshots, the next screenshots are way better and I understand the point.

But it's still a very simple game, way better but not very different from the duck tech demo on the PS3. Naughty Dog, is sure one of the best studios, and TLOU is not perfect graphically wise, but they shine and are awarded because they are doing better than other studios working on the same level of modern games, on the same outdated hardware : depth of view, complex bone animations, detailed textures, IA (it's not a toad), complex 3D models, realistic lighting, complex shaders, etc. But let's forget TLOU : Battlefield, GOW, GeOW, Killzone, AC and so many other games are also great, and are all on a complete different league than the games you are showing.

It depends what we are talking about. Graphics improved a little on the Wii U, that's a fact. Have we come quite a way, did developpers improved their effort on the hardware as you stated ? I'd say no for the reason I gave : they are not pushing this hardware that can do a lot better, they don't have large budget, and not doing games that requires it, and probably don't even have the technical ability to.

So, what's your point ? That a little studio, with a little budget, doing a little game, that cut most of the thing that requires effort... can make us feel it has come quite a way, that the hardware is slightly pushed ?