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Sherlock99 said:
 

1. Story. Reboot the series. Start fresh and from the beginning. Really create a strong history and mythos for Hyrule that can be explored and built upon with each sequel or prequel instead of this messed up thing we have now that tries to vaguely connect each game but not really. Fully develop the characters, give them a history, especially Ganondorf and Link, provide them with real personalities and some depth for why they do what they do.

2. Narrative. With #1 in mind the game needs a strong narrative, with voice acting, except for Link. A really well thought out plotline that doesnt have to be super deep but more so than previous titles and definitely has to be well executed and cohesive. Not some patchwork like TPs plot was.

4. Dungeons. Dungeons need to be trimmed down. We dont need 9 random dungeons strategically placed throughout the world for Link to tackle one by one. Bring down to 4, maybe 5 at the most. Have them be structures in society that have a real purpose and function within the world, not isolated temples set aside for Link to go from point A to B and fight the final boss. Take a page from Metroid and make them big since theres fewer of them and allow for multiple avenues of exploration and dont allow them to be tackled in one run. Design them in such a way that it cant all be explored the first time through. Work it into their layout and purpose in the story so that they have to be revisited after a time like in Metroid and reward the player for it.

5. Items. Cut down on items, really only have a few that make up the core of the game. Give the player these core items early in the game and upgrade them if applicable and really use them to their fullest through the game and its puzzles. Focus on the bow, boomerang, hookshot, iron boots and bombs and intelligently upgrade them or apply twists to their design to really let the player use them throughout the world and make it rewarding for the play to experiment with these items, dont make their use so cut and dry.

6. Bosses. Build off that depth of the items and apply it to bosses. Add some depth to the formula of expose the weak spot, hit it three times and youre done. Make us really think about how we have to utilize our arsenal to attack and expose the boss and use more than just a new item to do so but the environment around us and allow for multiple ways to do so.

11. Make Rupees mean something. Eliminate finding bombs, arrows, MP, bombs and rupees from the over world from cut grass. Confine them to chests, boxes/barrels and dungeons. Give meaning to their existence and for our getting bigger wallets. Even if its just a bunch of superficial things like different outfits and unneeded upgrades for Links equipment, but have these upgrades be useful not junk like the Magic Armor in TP.

 


Why aren't helping make the new Zelda games. You would make the next Zelda games AWESOME!!! I especially agree with the storyline and the characteristics of Link, Zelda, etc.