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SlayerRondo said:
Dusk said:
SlayerRondo said:
Dusk said:
SlayerRondo said:
Dusk said:

This has been a semi normal practice for a while now with MMO's. At least some. There has been a few different ways it has been handled. 1 is that a game is only shipped with a few codes to play, so it could be sold to another and an unused code could be used (they are tied to the installation disc). In others when a new computer attempts to log in there is an initial fee like 20 bucks that need to be paid in order to log on. And it's reasons like this that the free to play model started as well. Then it doesn't matter who plays the game if they want to progress in the game it pretty much becomes essential to purchase things through the ingame shop with a form of payment. 

I still think that as long as you need the disc to play the game then second hand sales are not really an issue Bethesda need to tackle. Bethesda could stand out by allowing gamers to see some value out of the game when their done with it an maybe a cheaper second hand copy will entice someone else into playing the game and purchasing additional content in the future.


I get what you are saying, but logistically if you are creating something and putting it up for sale would you not prefer to have the sale dirctly from you, or would you prefer it be sold through another party entirely where you get nothing in reture for something you made? 

Likely the best way they could let someone see the value of what they have created is to put out a timed demo like so many other MMO's do. 

I haven't played this btw, I have little interest in it after I saw videos of it. I was interested at one point, but all my experience with MMO's has somewhat soured me on them a bit. They are usually far too shallow for my liking. 

I agree that, if I were selling something, I would rather all sales would be new, but if I purchase a hard copy of a game then I believe it's my right to sell that copy when I am done. Seller's may institute anti consumer practices and feel like they have the right, but to consumers it's a shitty practice that they wont support them. Simply making used copies of your game not exist will only ensure that less people play it and the value of your game drops.

Just because developers want to do an anti consumer practice does not mean they can or should be able to do so cost free.

Microsoft went through the same thing with the Xbox One when they tried to essentially kill used games and consumers would not tollerate it and Microsoft backtracked because the cost of forcing used games out outweighed the benefits.


Well sort of. I mean MS kinda backed off, but it's undeniable that the X1 has been moving towards that more anyway, plus many third parties are doing the same thing anyway. Basically consumers freaked when MS announced they were going to do it, but have sat back and watched it happen as thirds picked up right where MS left off. The only thing that will likely chance a thrid party from doing it is if there is a real boycott for a game where the majority of gamers actually group up and stick by the boycott then make it a very public and direct vocalization toward said third party that the practices aren't welcome. The same thing is happening on the PS4 as well, but again mostly by third parties. Obviously some are more attention grabbing than others.

I honestly don't see an issue with this anyway. Of course I buy most of my games brand new. I have ran into a couple issues here and there with used games not working, or not being able to get past a point due to a read error or whatever. But I'm a firm supporter of gaming, so I like to actually support games. 

I have not bought a second hand game in over two years and I also like to support the developers.

But developers should also want to support their audience by selling their games to them and not leasing them.


I completely agree. 



Gotta figure out how to set these up lol.