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teigaga said:

Well of course, games which don't have designated representation: Sports, racing, , RPGs where you design your own character, game with non-human/genderbased characters, games based on established IPs where devs have no choice. The conversation is not a tit for tat, its based on relevance and that concerns the hyped up big budgeted AAA games which dominate each year and which people consume, not niche japanese titles that struggle to sell 100k in the west. Also games which have scripted protagonists, because those are the kinds that are remembered and become cultural icons (Link, Lara, Snake, Nathan Drake, Cloud etc), unfortunately not your characters from Dragons Dogma :p

Edit: The games you've mentioned are all valid aswell though not ignoring that, fighting games have always had diverse representations. Open RPGs which only became common last gen have greatly allowed for more customisation  and indie games are treasured for similar reasons, breaking the mold.

If the conversation is posed in a manner of all games under the sun, then thats my mistake. This brilliantly relates to the OP though, coincidently the games which on the surface at least exhibit more creative freedom are the same that have more diverse character portrayals



So, what was the last AAA game to have a straight, white male?

I don't think Assassin's Creed Chronicles: China is AAA. BF: Hardline had a Cuban main character. I guess The Order: 1886 before that in February. An AAA game before that was in November with Far Cry 4 which had an Indian/Nepalese main character.

Not a whole lot if you ask me.