Hynad said:
The kickstarter is only one day old and has 31 more days to go. I'm sure they'll have that as a sretch goal down the line. It would also be nice if they'd add a Wii U version at some point. I can understand not including it right away considering the architecture differences between x86 (PC, PS4 and XBO) and PPC (Wii U) which would require two different teams, which would be unrealistic for such a small team. |
Yeah you've pretty much nailed it. Although I'd be looking into the PS4 version, I think actually that Wii U might even do better than Xbone. The Nintendo fanbase should be very welcoming of 2D Metroidvania type games. I mean Castlevania was born on Nintendo systems. It's just unfortunate the Wii U is harder to port to. Plus I hear the Unreal Engine 4 does not natively support the Wii U. So yes for a small team porting this game might prove a challenge considering they need to finish it first, which in itself is tough.







