AnthonyW86 said:
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The CPU's were a bottleneck in R&D is the point. Because of the limitations of the CPU, a superior GPU was not a consideration in R&D. I'm sure most current gen games on consoles aren't running poorly because of the CPU's (maybe Watch Dogs and Assasin's Creed Unity are two particular examples) but 1080p resolutions haven't been met in many games either because of limited GPU performance. Furthermore, certain developers had expectations for the GPUs so that they can implement higher levels of detail, and we've seen with The Witcher 3, Watch Dogs, and in other titles there have been downgrades.