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AnthonyW86 said:
sc94597 said:
He focuses on ram, but as others have said, the bottleneck this generation is CPU and to a lesser extent GPU power. We can see from the downgrades of various titles that third party developers had higher expectations for the 8th generation, power-wise. I think both Sony and MS expect this generation to be shorter than the last (5 years vs. 6-7 years) so it shouldn't be a big issue.


Cpu's won't be to much of a bottleneck as many hade expected at first. Mantle and DX12 show that even slow cpu's don't have to be a botleneck, definitely not at the level ps4/xbox one's gpu's are at.

The CPU's were a bottleneck in R&D is the point. Because of the limitations of the CPU, a superior GPU was not a consideration in R&D. I'm sure most current gen games on consoles aren't running poorly because of the CPU's (maybe Watch Dogs and Assasin's Creed Unity are two particular examples) but 1080p resolutions haven't been met in many games either because of limited GPU performance. Furthermore, certain developers had expectations for the GPUs so that they can implement higher levels of detail, and we've seen with The Witcher 3, Watch Dogs, and in other titles there have been downgrades.