arcaneguyver said:
Heh, back then you didn't "finish" a game, you beat it. Games could be frigging brutal to cover for how short they were. =) |
Pretty much true. You need dedication to beat it. But they were hard on design to make a 10-40min game seem really long.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."