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Fusioncode said:
DanneSandin said:

But Sly Cooper is a bigger franchise and had a much bigger instal base. And lets be honest here, Captain Toad is a glorified DLC. Maybe my expectations are simply way too high. Im used to seeing games make 0.7m in the first week. I actually dont know what a reasonable amount for mid tier and/or portable games are. 0.5m might not be bad for games like these on budgets like those.

For the context of my argument a game that sells 700k should be able to turn a profit. If not then it wasn't budgeted properly and it doesn't fit the argument. If a game can sell 500k copies at a $40 price tag then it just made $20 million dollars. A publisher usually gets around half of a game's sale so they just made $10 million of off it. Uncharted 2 was developed with a budget of $20 million so there's no reason we can't have mid-tier games that cost less than $10 million to make. 

So a mid-tier game is made on a budget less than $10m? Guess that seems pretty reasonable



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.