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JRPGfan said:

DX11 multi threaded = 935,000 draw calls.
DX12 multi threaded = 13,474,728 draw calls.


"for multicore systems" more so than "especially for amd"

^ No.
Because intel has many threads from useing HTT, its a extra thread but its not a "real" core/thread.
This beefs up singel threaded ipc (by design) at the cost of multi threading (which didnt matter before).


Things are going to change in gameing, with DX12.
Intel wont get nearly the same boost from this as AMD will, simply because of how the 2 cpu's differ in design concept.

 

Im guessing people will be surprised when they see those FX-8350 beating say.... I5-2600k 's.

(i know its not the best thing intel has atm, but the point is, most people expect a i5-2600k to win in games performance, due to DX11 performance figurs)

it is still down to physical core count.

a 6 core i7 whos up at 12 cores, but only 6 of those are actual cores

a 8 core amd would benefit from the additional 2 cores, this is the assumed advantage for amd.

The performance however is still down to physical core count, not just "brand". a 4 core AMD will still be outperformed by a 4 core intel.

So, like i said, it's still a point of "multicore systems" more than just "for amd"