DX11 multi threaded = 935,000 draw calls.
DX12 multi threaded = 13,474,728 draw calls.
"for multicore systems" more so than "especially for amd"
^ No.
Because intel has many threads from useing HTT, its a extra thread but its not a "real" core/thread.
This beefs up singel threaded ipc (by design) at the cost of multi threading (which didnt matter before).
(by design= you make a super core, that can kinda act like 2 threads at times, but its really not.
Makes single threaded performance great at cost of potentially better multi threaded perforance if design was differnt)
Things are going to change in gameing, with DX12.
Intel wont get nearly the same boost from this as AMD will, simply because of how the 2 cpu's differ in design concept.
Im guessing people will be surprised when they see those FX-8350 beating say.... I5-2600k 's.
(i know its not the best thing intel has atm, but the point is, most people expect a i5-2600k to win in games performance, due to DX11 performance figurs)







