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shikamaru317 said:
At some point in development the artstyle was changed for one thing, CD Projekt decided to go for less realism and more art. However, it's clear that there was a downgrade. I get the feeling that it's because 8th gen consoles weren't as powerful as CD Projekt was expecting, and they had already committed themselves to making console versions and didn't want to go back on that commitment. That was rumored to be the reason for the Watch Dogs downgrade as well. There was a report that suggested that Ubisoft was hoping for about 2400-2600 gflops for 8th gen consoles, but in the end Xbox One is 1300 gflops and PS4 is 1800 gflops.

I think it's not the poblem off a console this also from the developer it self :

G: Current generation consoles have a lot of memory, but compared to a modern gaming PC their CPU and GPU aren’t exactly top notch, even if optimization and the ability to code at a lower level helps. This means that games like The Witcher 3 can load a lot of assets into memory, but what about all the effects, particles, lighting, shaders and the other elements that require a lot of sheer power? Was it hard to squeeze all of those on PS4 and Xbox One?

JT:  Oh boy, nothing like a question about hardware to summon the wrath of the fans! I shall attempt to answer this without people demanding my public execution. Was it hard to “fit” this game in consoles? Why yes, of course it was! And that’s the whole point! I’ll try to elaborate, without making it too boring: PCs evolve every year, so the limit to what we can do is constantly changing (believe it or not, that actually makes developing for pc quite difficult).

Consoles, on the other hand, are constants, so we know where the limits are, and it’s up to us to do as much as possible within them. That is a necessary challenge, and one that every gamer greatly benefits from.

Take the last generation consoles – compare a game from the first and the last year – it’s the same console, the same “performance limits”, yet the game looks so much better! Let’s think of it this way – The Witcher 3 is coming out on consoles that are about one and a half years old, and it already looks this good! Based on our experience making this game, the lessons we’ve learned, the ideas we already have to be able to do even more within these same limits… I, for one, am already super excited for the next couple of years.

http://www.dualshockers.com/2015/05/08/the-witcher-3-wild-hunt-artist-talks-about-weather-lighting-consoles-graphics-and-much-more/