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Ali_16x said:
sc94597 said:

It likely didn't have a massive budget. The game has almost no  advertisment and they mentioned multiple times that there were budget constraints. If it sells 1 million (which if it follows the pattern of Xenoblade Chronicles it should) then it will likely make a revenue betwen $40-50 million. A game like this probably would have cost $20 mil to produce as Nintendo is a very budget pinching company. It shows if you read Tachikoma's analysis as well. 


Well we don't know the exact amount but a open world game as big as Xenoblade, i would say it has a pretty big budget, not 50+ million but big. 

Also, it's not making $40-$50 million in revenues, the only way that would happen is if it sold 1 million for $60 and we know that isn't going to happen.

I think it will sell better in the west but not by that much. I don't think Nintendo will even advertise this game in the west and if they, it won't be that much.

Being an open world game doesn't automatically increase budget. Sure you have to create a lot of assets for an open-world game, but this game shows efficient usage of a low number of assets in certain situations. Furthermore, it has no CGI cutscenes and very minute pre-rendering at all, so the costs of said assets aren't very large. $20 million seems very reasonable of an estimate, as other AAA games such as The Witcher, Witcher 2, Dead Space, Gears of War, Bioshock, Heavenly Sword, etc had similar budgets to this even after massive advertisement costs, and it was when HD development was at its most expensive. 


$60*100k (digital) + $45*900k (retail) = $46.5 million. Nintendo never really drops prices until after the games are done selling, if at all. 

$60*1,000,000 would be $60 million.