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Wagram said:
Xenoblade deserved to do better.

If we assume a 10%-15% increase in sales for Xenoblade X over the first game, in all regions, then we can expect it to be more or less a million seller. For a "traditional" Japanese Role Playing Game that isn't Final Fantasy, Dragon Quest, Kingdom Hearts, or Pokemon that is pretty good.

I'd be happy with numbers close to Tales of Xillia or Bravely Default (slightly over 1 million) and satisfied with 900k - 1 million lifetime.   

It also depends on the budget of the game though. I don't think there  is/will be a huge marketing budget so that will save a lot of money. They also mentioned multiple times that they were constrained by time/budget so we can expect the game's development budget to be relatively modest. If it is something like 20 million to produce, localize, and manufacturer the game, and the game sells 10% digitally, and it sells like 1 million,  then we can probably expect profits to go something like this, without regarding regional taxes: 

100k*$60 (digital) + 900k*$45 (retail) - $20,000,000 (costs) = $26.5 million. (Nintendo games don't ever really decrease in price, so almost all copies should be sold at $60 and $45 profits.) 

That is enough for Nintendo to fund Monolith Soft's developement of another RPG, assuming development costs marginally increase over Xenoblade Chronicles X, and Nintendo doesn't have something else in mind for Monolith Soft. That would be good.