| kupomogli said: Only played a few hours before I quit. Monster Hunter has a more meticulous combat system where you have different actions having a wide range of damage and recovery time. This game takes the hunting aspect but removes any real depth to the hunting which why all of these clones are failures in comparison. |
Wait so you mean to tell me that after a few hours of playing, you think that Freedom Wars doesn't have a detailed combat system? I think the problem is that the people that don't understand it, don't have the patience to get good.
In all honesty, the combat is easy to understand, but hard to master, and you're fairly limited to what you are allowed to do when you start out. That is until you gain more freedom.
To put it vaguely; You have three types of grappling thorns, and choosing between a healing, attacking or defending style will alter your play style. You can mix and match the different thorns with your teammates and really get a strategy going. There are tons of guns and melee weapons to equip as well, and augmentations that permanently boost your basic stats.
In actual combat; jumping onto an Abductors arm and sawing it off, and then seeing them try to shake you off, and if you jump off in time you can re-shoot your thorn at the abductor while airborne and go right back to cutting parts off like nothing happened. It makes you feel like a bad-ass.
You really can't do or learn how to do all this in just a few hours, because you won't have access to most weapons.








