| shams said: IMO, this is a huge slap in the face of Sony - here is why: (the "pop-in" difference is almost certain to be because the PS3 GTA runs from a hard disk, whereas the 360 version runs from disc - hence a big difference in seek times, which heavily effects any sort of streaming. I have to wonder how the PS3 version would run without a hard disk install...). ... If there was any doubt for me, I'm definitely getting a 360 (rather than a PS3) now - GTA4 is one game that could have swayed me the other way. And its not on account for any extra content - its on account of the game library. The 360 has a vastly superior library, and I expect this to continue until the generation is over. (for me anyway, Banjo Kazooie >>> MGS + GT easily) |
That is poor logic. BTW, I also think that both consoles are so close that there really won't be a "winner" for more powerful machine. But thinking that a crossplatform game would push a console as hard and as far as an exclusive seems kind of, well, dumb. Take for example id tech 5. It can use a megatexture of 128,000x128,000. In 24-bit color, with no compression, that's 49 GB. For a single texture. Amazing technology that could potentially take great advantage of the PS3's bluray disc and guaranteed HDD. Assuming that the same game isn't built with the XBox360 in mind, with it's DVD9 and non-guaranteed HDD.
And it seems like your decision was made way before GTA4 was released. Would you really sacrifice a "vastly superior library" for a single game?







