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JustBeingReal said:
Dusk said:
JustBeingReal said:


You seem to have no understanding that technology is not broken up in generations. It is an ever evolving thing. By me saying PSNow could be the 'next gen' it would not be the PS5 per se, but it would be the 'next gen'. There would be no direct release as it's already released and is already evolving, growing and expanding. 

Anyway, you don't seem to understand how much of this work, that's fine. I strongly urge you to do some research into it. However as far as this conversation is concerned, it's over. I'm moving on, I suggest you do as well. 

Nope it's the other way around, I understand all of this perfectly and am well versed in how all of this works, from the business/financial side, to the technological capabilities side. FYI no there are always going to be generations of technology, there's always a new generation of Processor, even in a cloud based environment, it is how it will always be.

Of course there would be a release date, because there's a moment where the technology is rolled out to the public, but this notion that there won't be any physical hardware in people's homes is a flawed one, because of the business/financial side being a very undesireable one.

You can't even deal with the points I made about just how much processing power is required to make a next gen cloud gaming system work for a few million people, as I said it's in the realms of 20-40TFlops per user, with at least 5 million X that available to the whole network, purely because network strain has to be accounted for. Minimum of 100,000 Petaflops processing power is required for this.

The next gen service would absolutely be "rolled out" on a particular, it's not out at this point, it would be PSNow 2.0 or PS Cloud and Sony would have to make it as capable a system as they can.

 

I suggest you actually learn about this stuff, I'm well researched on it thanks.


Dude. You said, "Putting PS4 games on here would require servers with PS4 hardware, that means enough unified big memory storage and a tonne of PS4 APUs for the millions of people that end up using this. It's very expensive to do that right now, PS3 tech is cheap for Sony, hence why that's being used in their servers." That fundamentally shows that you don't have a good understanding on the subject. I and others have attemtped to make you aware that there is no need for direct PS4 hardware in these servers, the processors, the APU's or really any of it. All they require, and it's not a hard need to fit, is hardware that is more powerful than the PS4 because they will be runing multiple off of each server. In fact they could likely get away with less powerful hardware per application because it won't need to be rendered in 1080p if there is upscaling on the user end, and since PSNow is actually in the wild and working it can be guaranteed that they have found many work arounds for it, similar to how Netflix has figured out ways to supply 1080p videos to it's still growing 57+ million userbase. The PS4 is NOT a powerhouse in any way and it would not be hard to replicate it's processing abilities. Due to the nature of the cell processor, the PS3 would likely be much harder endeavour to take on because it will take either emulation or a direct API designed to convert the code into the form needed to run on the servers. These servers DO NOT have cell processors in them, that would be ridiculous. They are too expensive, with that said a high end server processor can be upwards of 20 grand, and do not even come close to the processing capabilities necessary for what is required in a server. 

Move on. This is the last reply you will get from on the subject. 



Gotta figure out how to set these up lol.