Ali_16x said:
Well it sort of does, why would they mention PSX and not E3? Also I think Verendus said it'll be quite a while before we see a SSM title because of the last fuck up of a project. Also didn't Cory just join the team in mid 2013? We aren't getting a God of War in 2 1/2 years. And don't bother telling me Bloodborne has a 2 year dev cycle because it's a different story. This is a Sony team we are talking about, they are going take 3+ years for the current gen games espically since it's there first. |
Not unless there's an official, outright statement saying they definitely won't have any presence there. Someone like Cory joking around isn't that professional report that they won't be at E3 with the game, of course he's going to deny it before E3, for one thing he wasn't supposed to even confirm that GOW was in development on PS4 and another thing is that he would want it's appearance to be a surprise. Yeah Cory came back in 2013, which fits with what I'm saying, Ascension came out early that year and they started working on the next God of War, which is just how it always happens.
Someone saying "quite a while" is an entirely subjective comment, it means different things for one person, compared to another.
Like I said Cory could have been working on GOW4 since right when Ascension finished development, which would mean 3 years between releases, it means that anyway because next march is 3 years since Ascension came out.
Bloodborne is an example of a completely new, open world game, with very in depth gameplay, which looks gorgeous that only took that long to develop. Bloodborne is also regarded as one of the best games of the generation so far, it's a quality game, up there with the best, as much as I love Sony's games things can be put up too high on a pedestal at times.
There's also another factor that has to be considered here, developers can make more than one game at the same time. Look at Guerrilla Games, they started working on Horizon in 2010 (think I gave a link for that earlier in the thread, but I can source it again if needed), they also began working on Killzone Shadow Fall in 2011, yet Shadow Fall came out in late 2013, which would be about 2 & a Half years.
Sucker Punch didn't start on Second Son until Festival of Blood was done, yet they only took 2 and a half years to release SS.
SSM are similar in size to Guerrilla, just as capable of making multiple games at the same time, just like Naughty Dog and so on.
Hell Media Molecule are like 1/5th of the size of either of those studios, yet they made Tearaway on Vita, which came out in 2013, they're also making the new version for PS4 which comes this year and they're making a new IP, all Sony.
PS4 isn't some complicated piece of hardware, this nonsense that people have this notion that every new generation has to take longer than the last to get a game out is a very flawed one, because it ignores the fact that developers have much more efficient tools now, they also don't have to downgrade their assets as much to make it work in the game, they're using the detailed models they build straight as they made.
We're at a point now where developers know the system.
Technically Santa Monica has been helping others make games for PS4, like The Order, Everybody's Gone to the Rapture, Fat Princess Adventures, Hohokum. SSM were most likely one of the 1st studios to find out about PS4, probably intrumental in their imput about the technology of the system, they're up there with Guerrilla, Naughty Dog, Polyphony Digital as Sony's premier studios.