mZuzek said:
This isn't supposed to be a discussion thread and we're getting quite off-topic here. However, I feel the need to reply to this. Hopefully I won't feel the same about further replies. Ocarina of Time was my first 3D Zelda and it's neck and neck with Twilight Princess as my LEAST favorite of them. I don't have this whole "played it first" or "revolutionary for its time" bias. Prime 2 has an interesting story, sure, but it only led up to a highly disappointing ending - the first game didn't really try too hard to make a story so it didn't have that problem. Also, Prime 2 started the whole "Samus is a badass" thing with stupid cutscenes that don't belong in Metroid, which is supposed to be all about immersion. I won't argue that Prime 2 looks better, but I don't think the difference is that big, in fact I find it barely noticeable at all. I think Prime 1 has better bosses. The second game tried too hard to make the bosses way too gigantic, formulaic and just downright annoying. I probably feel like that because they were all in the Dark World and that just makes everything obnoxious. I didn't like a single boss in that game (have to say the extreme opposite for Prime 1), and I thought the final boss during the escape sequence was just about the most unfair and poorly designed thing they could have done. So I also disagree about the game never being unfair. Level design is, in my opinion, Prime 2's most horrible flaw. The world of that game is just A PAIN to explore. When you look at the map, it's confusing. When you're just playing through it, it's confusing. Several areas have loads of rooms that feel like copy-paste and the exploration is done on an incredibly linear fashion which means if you need to get to the other side of the world you'll spend quite a bit of time going through the same annoying rooms over and over AND OVER. And that's not even touching the atrocious Dark World. That thing was so badly designed it hurt. It was completely segmented in tiny areas and the exploration was made even more linear, while having the terrible "lose health outside of beacons, recover when inside" mechanic which only meant I had to just stop and wait for 2 minutes everytime I got to a beacon. Prime 1's world is the opposite. While vast, it's very well designed for exploration as it is easy to understand, memorize and the connections between each area are everywhere to be found. Unlike Prime 2, because you're getting area transports all the time, there's a lot more variety to the environments when you're exploring, and the roadblocks are unlocked in a natural way instead of them just feeling like they're locked for 95% of the game. Edit: and about Metroid Prime being dead, well... fuck you people. You're all wrong. |
No offence, but it sounds like the game was too hard for you. I beat the whole game without Dark Suit and one energy tank. The final Dark Samus fight is pretty easy and is in no way unfair. I have never lost to it. All its attacks are pretty easy to avoid and you're given plenty of time to beat her/it.
There's also no reason why you should have to wait 2 minutes in every light beacon if you're collecting the Dark Suit and as many energy tank as possible. I don't even do that on a non-Dark Suit run... I almost never stand still in light beacons. Prime 2 is also very easy to understand and memorize. I recently replayed it for the first time in 6 years or so and never got lost once. You've probably not played the game enough to understand and memorize the map. Like me with Prime 1, though I don't blame the game for that. I collected the 9 Sky temple keys in half an hour, how's that for memorisation of the world map? That was after 6 years of not playing the game. It took me far longer to collect the Artifacts in Prime 1. (again, because I'm not experienced in that game).
I don't think you should blame the game if you're simply not good enough for it. Don't play hard games if you don't like hard games.
As for variety in Prime 1: you have your generic lava world and ice world next to some pretty uninspired/generic human looking ruins. A farcry from the Aztec-inspired ruins in Bryyo in Prime 3.
Feel free to take it to my wall if you want to respond. If not then we'll just have to agree to disagree.







