sundin13 said:
I would like to stress again that my insistence on the need for quality control is really for Steam only at this point in time. As for your last point, the "three parts come out favored" seems fairly arguable. I'm not sure what specific system you are talking about, but I've already discussed numerous problems with the parity clause and the publisher requirement. As such, I really don't think you can argue that MS does indie better than everybody else (if that is in fact what you are trying to say) although they been pressured to remove some of the bullshit restrictions that they have been implimenting. |
X360 has 2 marketplace sections for small downloadable games: Arcade and Indie.
Indie games are self published, they use X360dev kit and it mostly gets published with no supervision. Its contents have the least quality obviously.
Then there is the Arcade section, which games placed here have to have a publisher and by doing that, it has to go through a certification process (I believe internally).
I don't know why you're bringing the parity clause up over and over, as we're not talking about Indies relationship with MS but Indie software quality.
In my honest opinion, MS should've been indiferent to most Indies released until now and invest in more partnerships to reinforce the brand (type?) Arcade Games. Which brought us State of Decay, Battleblock Theater, Shadow Complex, Iron Brigade, Toy Soldier, Geometry Wars, Dust: Tale of Elysium, etc... all made for X360 first.