sundin13 said:
It is also worth noting that the problem is much different on consoles than on Steam. Steam has a barrier of entry of 100$ to enter greenlight, whereas console development takes significantly more money. Additionally, you typically have some sort of entity checking the game to make sure that it at least works and meets certain criteria (simple things like a menu or a dynamic loading screen). Basically the barrier for entry is higher on consoles and the quality check is also slightly higher than on Steam. Not saying these are perfect solutions, just that these are radically different ecosystems and as such, different solutions may be necessary. |
What intelligent process would you recommend to evaluate softwares that are constantly changing during the development process? Hell, even during the certification.
MS is just one entity with limited human resources to cover all the supervision to be made, in order to assure softwares in an optimal condition in the Marketplace.
It's shitty for us as well to have a situation similar to Steam and sift through all the sh*tware to find a gem.







