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JustBeingReal said:
Dusk said:


Thank you. I couldn't seem to explaing that like you were so eloquently able to do. I was just so baffled.


Except it's not right.

So you're trying to argue against something you really don't quite understand?

It's simple, the servers cost a lot of money, they have to be paid for, the console model basically sells all of those machines on day one of launch and doesn't require a broadband network to allow people to play their games.

The cloud would basically take them months or longer to pay for the hardware in the servers.

Hence why I say it's not really economically viable as a sole solution for a console gaming platform. A supplementary system doesn't cost anywhere near as much and you still have the robust nature of a physical console sitting under your TV at home or wherever you game, plus you can use a tablet or phone to maybe game on as well, the physical console could also act as a part of a wider cloud network for Sony and other gamers.

It is correct actually. 

No, I fully understand it, I have worked with it in the past, and I use a similar system with the business I work for now, however I don't directly maintain the servers or intranet. I was baffled by your comments because they are asinine. 

The point is that the servers are already there and expanding. It's not a direct initial start up cost. Much of the cost has already been amassed and will continue to expand. It's the same any any server network. They don't need the same equivelants of PS4 hardware in any way shape or form (not that it's a high end product anyway). In fact, in many ways through virtualization they could get away with less because they could use upscaling on the user end and possibly stream the game in a lower rez. So yeah, the servers cost a lot of money, over time, but they can almost instantly start making they money back on the investment.

As far as the ping is concerned, you need to look into PSNow as it is. Let me help you. http://arstechnica.com/gaming/2015/01/22/playstation-now-review-sony-finally-proves-streaming-gaming-is-viable/2/ Goto the second page and watch the video. Yeah, there are still issues with it, but as I said before, technology is advancing at a crazy rate and will continue to do so, especially on the badwidth front with the likes of what Google is doing, it's insane! Plus other providers are having to compete since Google Fiber and the likes keep expanding. 

Nearly every large company uses servers and have their own intranet, many use very graphically intensive services, think gaming studios and publishers as well as studios like Pixar and Dreamworks. That way all the content they create can be fully controlled with less chances of leaks and the like. 

Sony is a very large company and they already have massive amounts of servers and satellite servers set up for their services already, lots of it will just be allocation. 

If you cannot see how this could very possibly be a potential future for Playstation you are just being blind and/or ignorant. 

As much as I dislike what Pachter has said at times, he's not as dense as a lot of poeple like to think he is, and even he said in ten years time consoles will be a thing of the past, likely due to this kind of advancement. How many people do you think are holding off on buying a PS4 because of the cost? If they could get a Blu-Ray player that can stream the games for a fraction of the cost do you really think that it would not be a huge success? The PS3 is still selling quite well even at its cost, this would negate that and give more profit to sony directly through the subscription and rental systems in place. All that would need to be added is a Dual Shock controller and the ability to stream PSNow, which they are already working on. 



Gotta figure out how to set these up lol.