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JWeinCom said:
SvennoJ said:
JWeinCom said:
I really don't get what you mean here. QTEs are a product of games trying to get a cinematic feel, so I think you've got it mixed around. Movies are inherently non-interactive, so I don't think a movie can be like a game in any real sense.

I mean the action sequences feel like they belong in a video game. Pushing physics and chance timing too far.
Maybe too cartoony is a better description.
It's stuff you normally accept in a game yet breaks immersion in a movie.


Being unrealistic is not something reserved for videogames.  You mention cartoons which is one example.  You also mention movies like Guardians of the Galaxy in your OP, and that unrealism is part of the source material.    Pushing physics and chance timing too far has been a hallmark of comics for many years, so it's not surprising a comic book movie would have that.

On the flip side, there have always been unrealistic elements in movies.  Raiders of the Lost Ark has plenty of sequences with timing that seems too perfect, Star Wars has its own physics that are not very realistic, and so on.  This is also a "flaw" present in many other mediums.  Comics, cartoons, literature, and so on.

If you want to complain about movies becoming less realistic, you may have a point, but there is no correlation I could see with videogames.  It would be more likely that advancing technology allows movies to further diverge from reality.  

Being unrelalistic is not my problem with Guardians of the galaxy, lifting the guns straight out of ratchet & clank was a bit much.
https://thegeekoutlet.wordpress.com/2015/03/27/guardians-of-the-galaxy-or-ratchet-and-clank/

And yes movies are becoming less realistic, while video games are trying to become more realistic. I guess we're currently at a cross-over point where they share the same level of unrealism in action sequences.