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Ruler said:
sabvre42 said:

That sounds great! I can't wait until consoles are all digital. If playstation goes all streaming (which won't be likely for like 10-15 years), it will become the new golden age of gaming. Publishers and developers will actually be able to earn revenue from every person that plays their games, allowing prices to drop, and allow for slightly better budgets.

The used game industry needs to die ... and hopefully die painfully.

Oh and btw, I am on my 2nd 3 month sub of PS Now. The service is GREAT.  My only complaint is playing on the vita.... Theres no ability to party chat, and the vita's wifi card blows chunks. PS Now over ethernet is flawless (PS4, and PSTV).


The used game industry is you and me....


Exactly, I don't get the thinking behind "this must die", isn't it better to try to find a better way to keep something like that?

Technically developers have already made their money from the game when it was new. You don't send money back to a car company when you sell your car you brought new, so what's wrong with selling your games on to someone else if you're not using them?

Economics dictates how many copies of a game a retailer is going to buy, because they can only sell so many.

Personally I've never done trading in or even bought 2nd hand games, but I'm not against the industry having that.


Maybe developers and publishers should give gamers another option, like they have their 2nd hand system, where you can sell games back to them & then they can make something off of that, just like car retailers can buy back your used car or you trade it to them for money off of a new model and they can sell 2nd hand directly, earning money for Sony and other publishers.

Sony and other publishers should dip their toes into the 2nd hand market and then they'd geta piece of the pie. ;)

 

Maybe developers shouldn't charge so much for some games and they shouldn't have such ridiculously high budgets, I mean Ninja Theory are making Hellblade for a small budget, they'll probably profit day one from it, indies don't expect such huge bottom lines, so why can't AAA developers be more productive with their budgets?

When WiLD can be the size of Europe, made by a small team of like a dozen people and look like it does, probably cost less than a million dollars to make a AAA dev should be able to make multiple projects that size or smaller for the tens to hundreds of millions of dollars they may spend on developing a game.

Industries only die if they don't try hard enough to work!