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Dusk said:
sabvre42 said:

Your cost estimates are horribly off. Servers use something called virtualization. You have one huge beast of a machine and split the system into virtual machines. PS4 is x86 which means you can literally use traditional servers instead of the customs used for ps3 emulation on PS Now.

 

That said you'd implement server farms in all the big metro areas to reduce ping.


Thank you. I couldn't seem to explaing that like you were so eloquently able to do. I was just so baffled.


Except it's not right.

So you're trying to argue against something you really don't quite understand?

It's simple, the servers cost a lot of money, they have to be paid for, the console model basically sells all of those machines on day one of launch and doesn't require a broadband network to allow people to play their games.

The cloud would basically take them months or longer to pay for the hardware in the servers.

Hence why I say it's not really economically viable as a sole solution for a console gaming platform. A supplementary system doesn't cost anywhere near as much and you still have the robust nature of a physical console sitting under your TV at home or wherever you game, plus you can use a tablet or phone to maybe game on as well, the physical console could also act as a part of a wider cloud network for Sony and other gamers.