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sabvre42 said:

Your cost estimates are horribly off. Servers use something called virtualization. You have one huge beast of a machine and split the system into virtual machines. PS4 is x86 which means you can literally use traditional servers instead of the customs used for ps3 emulation on PS Now.

 

That said you'd implement server farms in all the big metro areas to reduce ping.


They aren't at all, the point was to represent the number of users with current technology, whether you have a processor, RAM, etc per user or X amount of processing power it doesn't matter you still need that much power for that many users and the costs are static in that moment in time.

Your network still costs a billion dollars for 3 million PS4/cloud gamers today, my cost estimates are actually bang on, because they're based on an example of PS4 technology, obviously I can't say how much the PS5 equivalent would be, but it's the same deal, you still have X amount of performance needed for each gamer.

As for your latency comment, servers are still miles from each gamer, the lag will never compare to the lower latency of having your physical box in your house, that's a fact no one can get around, it's another issue that makes this very unappealing to the very audience that games on consoles now.