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JustBeingReal said:

There's plenty in Knack, every level has areas with gameplay that fits the traditional platform style, same goes for R&C.
I'd define Knack as a Brawler/Platformer really, but it has platformer elements, R&C is a similar merging of two genres, Shooting/Melee/Platformer.

Art Style has something to do with it too, but not if it doesn't have levels/platforms to jump up and down or across of.

Viewing perspective is also another factor to this, usually 3rd person, 1st person makes it seem a bit different.

 

TBH many 3rd person games like Uncharted, TLOU, Tomb Raider have platform jumping sections of gameplay, but the main difference there is art style and of course the more cover based shooting, so I guess that changes things a bit.

TBH many games in general don't have one specific kind of gameplay nowadays, they're not just a platformer, even Mario has his share of melee gameplay, sometimes shooting elements.

Too most people though it comes down to art style and the fact that the game has platforming gameplay within it's overall play style. You can't call a game a platformer if it doesn't have any platforming gameplay in the game. ;)

 

That's where I'm coming from, you may feel differently, but I can see things how I like, same goes for you.

When 90% of the game consists of beating up enemies I just call it a brawler or beat em 'up adventure game.