the_dengle said:
So we're clear, you're saying this game certainly won't be delayed by so much as three months because the developers have lots of experience making SNES and N64 games and know how to budget a project? I am asking what the composers working on the game have to do with its development schedule. Why does having Kirkhope and Wise on-board ensure that the game will not be delayed? Alternatively, how do those composers help the Wii U maintain momentum into late 2016? I don't think we're on the same page, I'm talking about the Wii U trying to stay relevant long enough for this game to release and how even a tiny delay from its projected Oct '16 release could cripple the sales potential of the Wii U version, and you're telling me Playtonic wants to start a second team so they can work on two games simultaneously. That's nice, what does it have to do with the topic at hand though?? I don't think you've been following Kickstarter games very much, maybe you've heard of Wayforward, a developer that has released over two dozen games in the past five years. Or maybe the name Inti Creates rings a bell. |
I don't think you know what the difference is between an experienced developer and an inexperienced developer (i.e. 95% of the projects on KS).
And they worked on xbox, xbox360 and xbone games as well.







