| Samus Aran said: The world has more colours than just black you know. These guys made Donkey Kong Country 1-3, Banjo-Kazooie, Banjo-Tooie, Perfect Dark Zero, Viva Pinata, etc. That's a lot of experience, not matched by any kickstarter project before it. None of their stretch goals so far sound ridiculous. They've added 2 more and they were completely reasonable. What do composers have to do with this? You do realize music and sound is essential for any game? They said they want 2 teams in the future to work on multiple games in tandem. E3 2015 will tell us what the Wii U has in store for next year. These guys clearly know what they're doing: |
So we're clear, you're saying this game certainly won't be delayed by so much as three months because the developers have lots of experience making SNES and N64 games and know how to budget a project?
I am asking what the composers working on the game have to do with its development schedule. Why does having Kirkhope and Wise on-board ensure that the game will not be delayed? Alternatively, how do those composers help the Wii U maintain momentum into late 2016? I don't think we're on the same page, I'm talking about the Wii U trying to stay relevant long enough for this game to release and how even a tiny delay from its projected Oct '16 release could cripple the sales potential of the Wii U version, and you're telling me Playtonic wants to start a second team so they can work on two games simultaneously. That's nice, what does it have to do with the topic at hand though??
I don't think you've been following Kickstarter games very much, maybe you've heard of Wayforward, a developer that has released over two dozen games in the past five years. Or maybe the name Inti Creates rings a bell.








