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the_dengle said:
Samus Aran said:

A Hat in Time is made by inexperienced people and development started 3 months ago with Yooka-Laylee. And look how much they were able to do already.

This is made by some of the most experienced developers in the world and they will expand their team to 15 people or more after the kickstarter (the size of an N64 team). They litterally said that in their kickstarter page and in interviews. That's not including the guys responsible for the music and sound (Grant Kirkhope, David Wise and Steve Burke). They will also collect a lot more money than a Hat in Time. A Hat in Time also has major engine problems for consoles while Playtonic uses the Unity engine for all platforms which is easy to use.

As long as they don't start overpromising with stretch goals they'll be fine.

They have already promised simultaneous day one release on six platforms.

What do the composers have to do with this? I think calling these guys the most experienced developers in the world is some gross hyperbole. What have they made in the past decade? The amount of money they're making also has little to do with this, in fact I think more money is a detriment to their schedule. The more funds they raise, the more stretch goals they have to make. They'll keep hitting those stretch goals. They can only hire so many people to work on this game if they want to keep the team reasonably small. More promises without hiring more people to work on them means more time spent in development.

Anyway they're already projecting an October 2016 release date. The game only has to be delayed by 3 months to slip into 2017. Much longer delays than that have struck everything from The Witcher 3 all the way down to Shovel Knight. Hell, that late into 2016 might already be bad news for Wii U. Who knows what it'll have going on next year other than Zelda?

The world has more colours than just black you know.

These guys made Donkey Kong Country 1-3, Banjo-Kazooie, Banjo-Tooie, Perfect Dark Zero, Viva Pinata, etc.

That's a lot of experience, not matched by any kickstarter project before it.

None of their stretch goals so far sound ridiculous. They've added 2 more and they were completely reasonable. What do composers have to do with this? You do realize music and sound is essential for any game?

They said they want 2 teams in the future to work on multiple games in tandem.

E3 2015 will tell us what the Wii U has in store for next year.

These guys clearly know what they're doing: