| the_dengle said: PS4, like most other multiplats. Given this game just started development like 3 weeks ago and won't even be funded until mid-June, by the time it actually releases Nintendo could very well have moved on to their next home console. How quickly do you think a half-dozen people can make a full-fledged 3D platformer? A Hat in Time was funded almost two years ago, and there's still no word on a release date. If Yooka-Laylee releases at any time in 2017 or later, how in the world is it supposed to sell best on a console with at least one foot out the door? |
A Hat in Time is made by inexperienced people and development started 3 months ago with Yooka-Laylee. And look how much they were able to do already.
This is made by some of the most experienced developers in the world and they will expand their team to 15 people or more after the kickstarter (the size of an N64 team). They litterally said that in their kickstarter page and in interviews. That's not including the guys responsible for the music and sound (Grant Kirkhope, David Wise and Steve Burke). They will also collect a lot more money than a Hat in Time. A Hat in Time also has major engine problems for consoles while Playtonic uses the Unity engine for all platforms which is easy to use.
As long as they don't start overpromising with stretch goals they'll be fine.







